I specialize in product design, product strategy, and user interface design. If it involves software, humans, and the space inbetween, I can probably help. Please feel free to get in touch.
I joined Hello as the first designer and designed the first version of the Sense mobile applications for iOS and Android. Later, I ran the Product team at Hello, overseeing the design and development of our mobile clients, and working with our hardware, firmware, server, data science and design teams to ensure a seamless user experience across hardware and software.
I worked with BloomThat on a responsive redesign of their shopping and checkout flow across desktop, tablet, and mobile. For this project I designed the overall flow, individual page structure, and final visual design.
I designed the first version of Everlane's mobile experience. At the time, Everlane was optimized for the desktop web -- usability and conversions on mobile devices were far behind, while the mobile userbase was growing. I created flow/logic diagrams, wireframes, and final visual designs to bring the Everlane experience to mobile in a way that felt native and consistent with the brand.
I also designed several iterations of the email-capture UI, which we tested against eachother in production.
I worked with Upgraded at the beginning of their product development process to help determine the key interfaces and flows they needed to launch. I then created a set of wireframes that defined their minimum viable product across desktop and mobile. I also did the final visual designs for implementation.
I worked with Delectable to help them refine core views in their mobile and web products, including the wine capture flow, onboarding, the feed, wine profiles, and the purchase flow.
I also worked on some desktop web components for Delectable, including wine profiles and social sharing layouts -- you can see some medium-fidelity wireframes for these views below.
I was brought in to design the second-generation of a mobile application for the National Park Service. The app is part wayfinding guide and part accessibility tool. The primary challenge for this project was creating a single design framework that could accommodate any sized park -- from tiny parks with very little content, to large parks with a breadth of features and content available.
For this project I handled all the design from whiteboards, to medium-fidelity wireframes, through the final visual design.
I worked with Fitbit to redesign various aspects of their online store, including the checkout flow, global navigation, and overall information architecture, ahead of a new hardware product launch. Here you can see early flow/logic diagrams, wireframes, and some visual designs from that process.
I worked with Earnest prior to their launch, and helped concept and design some of their internal tools. These are early wireframes for a complex, data-heavy interface that expert auditors use to evaluate loan applications. The primary goal for these interfaces was to create an information-dense layout that was still easy to scan, optimizing for accuracy and speed.
Shortly after the company was founded, I worked with Crowdpac's CEO on a broad product-definition process. After we defined a minimum-viable first version of the product, I produced sets of wireframes to flesh out the interface. I brought on the first two engineers and project managed the development of the product for launch, while also producing the final visual designs.